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June 29th 2005: Interview with Carlo Zanni
[June 29th 2005]

Carlo Zanni
I simply call it art
One of the artists that has kept popping up over the last few years is
Italian Carlo Zanni (b. 1975). He originally got us interested when he
launched the Altarboy a device where art collectors can control
when their internet art pieces are online and he has since been
featured twice in our networks list with his eBay Landscape and Average
Shoveler. Kristine Ploug talked to him.
What is your artistic background - and how did you get involved with
the digital art scene?
My background is classic/scientific. Even though I've been drawing since
I was born, I went to a scientific high school attending an experimental
program. I remember I was coding in Turbo Pascal at that time. Then, while
remaining involved in comics (graphic novels) writing and drawing my own
stories, I attended an art college, where I focused my attention on classic
subjects (art history, design, film scripting and classic techniques).
Then I got a master degree in Web Design. It was late '97 and in Italy
we were at the beginning of the bubble. When I decided to work as an artist
it was natural to me to merge the apparently two different worlds I had
been living in earlier.

Average Shoveler (2004) - commissioned by Rhizome.
A few years back you did an online tutorial for digital art. Can you
tell us more about that and about the objective?
It was called "P2P_.EDU: Peer to Peer Educational for art dealers"
and I did it in collaboration with Michele Thursz. The P2P_.edu wanted
to build an educational bridge between net_works and those people who
have a really pragmatic position in the art field, i.e. those discovering,
supporting and distributing contemporary expressions of our time: galleries
and dealers. In fact, a crucial reason why the market for net based art
works has not evolved, is the existence of an out of date business model
used in the traditional art market (a theme approached by the first P2P
chat conference).
Another big reason why is that the main part the current generation
of influential dealers, critics, and collectors are not at ease with the
language developed specifically to the media used by the artist/collaborations
(artists today are making works with tools using programming languages
as colors and brushes, formal structures to incorporate
the functions of mass media).
More generally, I think that schooling is a key issue to build a better
world. Of course I'm not talking specifically about art schooling. Here
is the original P2P_.EDU press release.
The question of how to sell digital art seems to come up ever so often.
With your Altarboy, you have given one possible solution on how to sell
net art. Please, tell us more about the concept and thoughts behind it.
As already stated, there are two technical main reasons why the art market
has not moved onto the Net yet: schooling and the lack of an easy model
to sell and buy. While many digital works can be stored and loaded from
a CD or DVD, Net works need to stay online. So basically many issues and
questions rise from that status the first one being: how can I own something
that needs to stay public to exist? (In any case this isnt
totally true, neither so simple. For example, another difficulty is that
what people usually call Net Art consists of very different kinds of art
work, and that each of them has its own tech and art specs to be considered
during a sale). I wanted to find a neutral and very customable model,
something characterized by a primordial asset. So I came up
with the idea to sell a server directly, a small personal server. In this
way it is up to the collector to decide when and where to put the work
online, allowing the network to start again and viewers to visit/interact
with it. You can find some sources here.
During the online life, Altarboy stores the traffic passing through it
(images, text, IP
) in a database so that you can also run it in
an offline mode or in an after-internet era. This feature is fundamental
because it allows Altarboy to become a witness of our time. And as a 2K
troubadour, he can play us stories of our past (when we were probably
unaware performers).

The Altarboy Oriana shown at Chelsea Museum in the show Passage of Mirage
curated by Christiane Paul and Zhang Ga in the fall of 2004.
Have you sold any - and do you see them as your artistic 'sculptures'
or as something that could potentially be produced and used by other digital
artists?
Yes, the first one Cyrille was sold to Analix Forever Gallery
in Geneva. Let's distinguish the aesthetics form of the sculpture (metal
case, screen, glass box, petals) from the protocol used to
sell a net piece. Of course the sculpture is something functional to my
vision, so it is really personal, while the protocol has been
made so that anyone can really use it to sell his art. In the end it is
only about setting up a slim server, but this makes the net code a physical
object. At the same time, this way doesn't alter the works' specs, the
nature of the work is preserved and quoting Sara Tucker, DIA Center Digital
Media Director: "The juxtaposition of fresh rose petals with web-based
content serves as a refreshing memento mori, reminding us of the fragility
and fleeting quality of net art. The owner's option to share it online
or not underscores the ephemeral nature of net artworks, a quality that
sometimes goes unnoticed when servers are online 24/7."
Have you considered other strategies on how to sell digital art?
Yes, I have. Even if everything, except selling the server, seems to be
very partial (I'm talking about Digital Art that needs the web to be alive).
In any case, at this point (after Altarboy) the way we sell is no longer
an issue, and the reason why a few digital artists still sell their art
is not because the art world rejects those works, but because 99,99% of
"net artists" don't care about selling their art, neither to
start an art career nor to join the art world.
Earlier you talked about the lack of a proper business model for digital
art. Now you say that the 99,99 % of the digital artists are not interested
in selling. Please elaborate.
These aspects go together, they arent separate. What I mean is that
the business model is no longer a problem. So if you want to sell and
buy net stuff you can easily do it. The other two impediments, however,
still remain: lack of schooling and culture for the collectors, dealers,
curators and critics, and a lack of interest among net artists in pursuing
an art career. It is easier to get attention and satisfaction on the web
through forums, lists, links etc., than to try to turn a computer on with
your work at White Cube in London. There is a lot of work behind it and
this is a part of the process.
The various terminologies - new media art, net art, net.art, digital
art to name just a few - is another point of confusion in this part of
the art scene. What do you call your art?
I simply call it art. If I have to choose, I would pick net art or new
media. The art world doesn't care about these names; these are distinctions
for theorists. I simply do my job using a live feedback gathered from
the web, which is the same as saying: I paint with colors people bring
to my studio.

eBay Landscape. In mountains is the eBay stock, in the branches you see
the photo currently shown at www.cnn.com.
I would like to talk a bit about your other works. One of our favorites
here at Artificial is the eBay landscape. Can you tell us how the idea
was conceived?
It was done for a show called eBay: buy or sell or buy held
at the PACE University in New York in 2004. Artist and Curator Jillian
McDonald is doing a great job organizing both shows at the gallery and
lectures. Basically eBay looks like a simple Japanese (moon) landscape:
some bamboos, a terrain field, mountains and stars in the sky. It is a
landscape but also a visitors temporary portrait. In fact, the skys
colors are generated from the IPs of the users while stars represent connected
people. We used masks to dynamically cut images grabbed from CNN.com,
and a very interesting script which reads the original image pixel by
pixel (containing the eBay stock market charts) and erases all the colors
except those designing the blue shape that I use for the mountains.
My first aim was to create a kind of single-lens reflex camera avoiding
the parallax error between News and Economy. I see these kind of works
as related to the concept of performance, but in these cases the actors
of the performance are our lives, our social behaviours, we all are unintentional
performers and thats the form of interaction I like the most.
This piece also allowed me to integrate paintings and digital works in
a more homogeneous way. I did a cycle of paintings derived from the eBay
Landscape, and I painted them in a 1:1 scale.
At this point Im very interested in shaping my own world, bringing
you in, letting you discover you are the matter and an actor playing on
that stage, and then painting the result.
You also paint. Please, tell our readers about your paintings and
how you combine two such different art strategies/methods as painting
and digital art.
My first body of work (2000-1) is based on desktop computer icons. Usually,
icons of software I was using to make digital works. I see them both as
a kind of new landscape both as users digital maps and as such I
think they write a type of social genome.
Left: Detail from Landscape, Chronicles / spam attack, 2003. oil on linen.
Right: Landscape, Untitled JPEG, 2000. oil on linen.
I also paint desktop's themes: those classic landscapes like a grass
field with clouds or a ladybug on a leaf, you can find as standard wallpapers
in Operative Systems such as Windows XP or Mac OS X. Other subjects include
Computer Viruses, Trojan Horses, IP Addresses and other forms of floating
data that even if invisible, surround our daily life and that I want to
visualize and store on canvas like in a database. While at a quick glance,
my paintings could seem a simple copy -in a larger scale- of these elements,
in truth they are painted as our eyes see them on the screen, and not
as they really are. I paint them with shades appearing due to the distance
from which we look at them instead of copying them as they are programmed,
pixel by pixel. I have inverted the process used by Pointillism/Divisionism
during 19th-20th centuries. It is an aesthetic choice that hides a precise
concept and aim: all my paintings are related to the subject of perception.
The perception of the world filtered and mirrored by our digital experience.
Following this process, I see them as intimate paintings, which can evoke
personal emotions and private memories in people's minds.
As already stated, eBay Landscape gave me the opportunity to upgrade my
approach to painting, starting by working on something more organic and
connected than before.
I think that to paint and to make digital works is an unconscious attempt
to witness a two-speed world.

eBay paintings.
What are you working on right now?
Im working on my first book, it will be released next fall published
by ICA London. It will contain an intro by ICA curator Vivienne Gaskin
and 6 texts written by my collaborator Carlo Giordano, who, besides developing
some tech aspects of my works, is also a New Media scholar.
Carlo Zanni is currently on show in VertexList in New York.
Links ...
Carlo Zanni's site: www.zanni.org
Time in (2005)
eBay Landscape (2004)
Avagere Shoveler(2004)
Altarboy - Oriana (2004)
Altarboy - Cyrille (2003)
A selection of Zanni's paintings at Analix Forever Gallery in Geneva.
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